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Let’s get one thing out of the way – I’ve been a fan of the A Plague Tale series from the very beginning. There was just something about those games that clicked with me. Maybe it was the more intimate scale, maybe the relationships between the characters, or maybe simply the fact that Asobo always had its own vision and stuck to it.

The series was never perfect, but it always felt like my kind of game. I’ve been following its story from the very beginning, even putting up with the occasionally incredibly annoying Hugo, so naturally, I’d been waiting for the next chapter with a lot of anticipation. And, as luck would have it, I got incredibly lucky – Focus Entertainment, to whom I’m very grateful, provided me with a PlayStation 5 code almost three weeks before the planned release.

Let’s clear one thing up right away – this review was written based on a version of the game without the day-one patch. I even exchanged a few messages with Focus Entertainment about one or two issues, and apparently some of my feedback might actually make its way into a future patch! But even now, without spoilers, without beating around the bush, and without that first patch – oh, this is really good! Although… not everyone will feel the same way. Because Resonance: A Plague Tale Legacy does several things extremely well, but in some respects, it’s also a very different game from what you might have expected. And for some fans of the previous entries, that could be a rather painful surprise. In the review below, I’ll try to explain why!

Before buying Resonance: A Plague Tale Legacy, though, we need to rip off one particularly painful band-aid. The sooner, the better – there are no rats in this game. Not a single one. And, to be honest, the game doesn’t really have one obvious, standout gimmick either – something you could immediately show in a trailer and say: “Look, this is the new A Plague Tale!” It’s still an adventure game that alternates between combat and environmental puzzles, with stealth thrown into the mix somewhere along the way, although in a much more limited form this time around. But let’s take this one step at a time!

Piotrek Gniewkowski (Niekulturalny)

Krytyk filmowy i teatralny, zapalony gracz konsolowy i komputerowy. Od kilku lat pracuje w branży reklamowej przy projektach influencerskich. Zakochany w najnowszych technologiach. W wolnych chwilach fotografuje Warszawę.

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